Used with the Surface Tool component to simulate the effect of buoyancy on a rigidbody.
Effectively the gravity applied to the buoyant body, the force of buoyancy is the inverse of this value multiplied by the volume of the subject which is submerged below the surface.
- Fast A basic bounding volume based calculation
- Simple Same as fast but adds an additional calculation to self right the floating subject
- Complex Uses the Physics Data hull and volume information to simulate buoyant force per vertex