For Unity Game Engine

Like what your seeing?

Support us as a GitHub Sponsor and get instant access to all our assets, exclusive tools and assets, escalated support and issue tracking and our gratitude. These articles are made possible by our GitHub Sponsors ... become a sponsor today!


The articles within are specific to Unity and include the engine specific tools and systems unique to the Unity version of the package.
The Heathen APIs and Objects being native C# are **nearly** identical between Unity and Godot with the only difference being the use of each engines native structures ...
for example
in Unity:
public void LoadAvatar(Action<Texture2D> callback)
in Godot:
public void LoadAvatar(Action<Image> callback)