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For Unity Game Engine

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Introduction

The articles within are specific to Unity and include the engine specific tools and systems unique to the Unity version of the package.
The Heathen APIs and Objects being native C# are **nearly** identical between Unity and Godot with the only difference being the use of each engines native structures ...
for example
in Unity:
public void LoadAvatar(Action<Texture2D> callback)
in Godot:
public void LoadAvatar(Action<Image> callback)