Game Client
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accessed from within the SteamSettings this houses client specific features and functions
public class SteamSettings : ScriptableObject
{
public class GameClient;
}
A static accessor is available that will access the active client object
SteamSettings.Client
Static access fields can also be accessed by reference e.g.
GameClient.Inventory
is the same as
SteamSettings.Client.inventory
is the same as
mySettings.client.inventory
Type | Name | Comments |
---|---|---|
InventorySettings | Inventory | Static access to inventory settings |
actionSets | collection of sets mapped from Steam Input | |
actionSetLayers | collection of set layers mapped from Steam Input | |
actions | collection of actions mapped from Steam Input |
public void Init();
Used internally to initialize the client APIs
public void UpdateAllActions(InputHandle_t controller);
Used to update all known actions for the indicated controller.
Last modified 1mo ago