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Game Client

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Introduction

accessed from within the SteamSettings this houses client specific features and functions

Definition

public class SteamSettings : ScriptableObject
{
public class GameClient;
}
A static accessor is available that will access the active client object
SteamSettings.Client

Fields and Attributes

Static access fields can also be accessed by reference e.g.
GameClient.Inventory
is the same as
SteamSettings.Client.inventory
is the same as
mySettings.client.inventory
Type
Name
Comments
InventorySettings
Inventory
Static access to inventory settings
actionSets
collection of sets mapped from Steam Input
actionSetLayers
collection of set layers mapped from Steam Input
actions
collection of actions mapped from Steam Input

Methods

Initialize

public void Init();
Used internally to initialize the client APIs

Update All Actions

public void UpdateAllActions(InputHandle_t controller);
Used to update all known actions for the indicated controller.