Lobby Chat Msg
public struct LobbyChatMsg
Represents a chat message sent from the Steam Lobby system. This can be used to identify the sending lobby, user and data and can parse the data to a string or Json serialziable object.
public override string ToString();
The same as calling Message, this returns the data parsed using UTF8 to a string
public T FromJson<T>();
This will read the string data into Unity's JsonUtility casting the object to the input type