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Command Director
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Changes the configured Default State for the Cursor system.
Occurs when a command is found in parsed text and provides a refernce to the found command.
You would add a listener on this event via theUnity inspector as you would for other Unity events or in code such as:
Assuming a handler in the form of
private void HandleEvent(CommandData command)
{
}
Then you would register the event such as:
commandDirector.evtCommandFound.AddListener(HandleEvent);
When you no longer need this handler you should remove it for example when the behviour using it is destroyed
void OnDestroy()
{
commandDirector.evtCommandFound.RemoveListener(HandleEvent);
}
public CommandLibrary library;
public BoolReference userOnly;
Should this directory handle user only commands
Parses an input string and raises the command found event as required. This is most offten used with UI integrations such as a player console or chat box.
public void ParseInput(string value);
Parses an input string and returns the command data found. This is a more direct solution and doesn't trigger the evtCommandFound. You will need to handle the CommandData your self.
public CommandData ParseCommand(string value);
Last modified 5mo ago