Command Director

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Part of the Command System of the UX Foundation and UX Compelete assets

Changes the configured Default State for the Cursor system.



Occurs when a command is found in parsed text and provides a refernce to the found command.

You would add a listener on this event via theUnity inspector as you would for other Unity events or in code such as:

Assuming a handler in the form of

private void HandleEvent(CommandData command)

Then you would register the event such as:


When you no longer need this handler you should remove it for example when the behviour using it is destroyed

void OnDestroy()

Fields and Attributes


public CommandLibrary library;

A reference to the command library to be used


public BoolReference userOnly;

Should this directory handle user only commands



Parses an input string and raises the command found event as required. This is most offten used with UI integrations such as a player console or chat box.

public void ParseInput(string value);


Parses an input string and returns the command data found. This is a more direct solution and doesn't trigger the evtCommandFound. You will need to handle the CommandData your self.

public CommandData ParseCommand(string value);

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