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Key Hold
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Ever play a game that asked you to push an hold a button for some period of time to activate the action?
The Key Hold event components do just that and are designed to work with Unity's "legacy Input System"
This component is available in two flavors
For use with Heathen Game Events
For use with standard Unity Events
Type | Name | Notes |
---|---|---|
KeyCode[] | keys | The keys to monitor, all keys must be held |
float | holdTime | How long the action should be held |
bool | useUnscaledTime | Should time scale be considered |
Occurs when the action is first started to be held
Occurs when the action is released before a complete
Occurs when the action is fully held for its duration
Updated per frame noting the total progress
Last modified 5mo ago