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Play On Up

Introduction

Part of the Interaction Tools of the UX Complete asset
A simple componenet which plays an audio clip when a mouse up is detected. This uses Unity's IPointerUpHandler to detect when a pointer up occurs and what buttons where involved with it if any.

Definition

Fields and Attributes

Type
Name
Notes
AudioSource
output
used to play the sound
AudioClip
sound
the sound to be played
float
volumeScale
the scale of the volume for this play
bool
alwaysPlay
Should the sound play on any click event regardless of buttons used
bool
handleLeftClick
play when left button used
bool
handleRightClick
play when right button used
bool
handleMiddleClick
play when middle button used