๐Project Architecture
Creating a clean and efficent project and experimentation environment
Last updated
Creating a clean and efficent project and experimentation environment
Last updated
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A common problem with many Unity Projects is bloat, by bloat we mean the inclusion of large sums of content and code that serves no purpose in your finished product. Unity's build process will make a valiant attempt to strip down unused code and content but that process is far from perfect and beyond that this bloat adversely impacts your development environment slowing your work and increasing the likelihood of logical errors.