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Meant to be attached to a game object representing the local player. This componenet helps capture voice data from the local user and prepare it for transmission.
Occurs if voice recording is stoped due to being chat restricted
Occurs when the buffer is ready to send another load of data and will contain the byte of compressed data to send. This should be hooked up to your networking solution to send the data to other users.
public void StartRecording();
Starts the recording process.
public void StopRecording();
Stops the recording process.