Input Action Data
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public struct InputActionData;
Type | Name | Comment |
---|---|---|
InputHandle_t | controller | The controller this action data was read from |
InputActionType | type | Analog or Digital |
bool | active | Is this action active e.g. part of an active set or layer |
EInputSourceMode | mode | Only used for analog actions, indicates the type of analog action simulated e.g. mouse, stick, etc.. |
bool | state | True if this action is active. For analog actions this is true if either x or y is non-zero |
float | x | For analog actions this indicates the x axis |
float | y | For analog actions this indicates the y axis |
Last modified 4mo ago