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accessed from within the SteamSettings.Client this houses inventory items and provides access to common values such as currency code and change events.
public class InventorySettings
public Currency.Code LocalCurrencyCode => get;
Returns the currency code for the local user as reported by Steam.
public string LocalCurrencySymbol => get;
Returns the currency symbol (£, $, €, etc.) for the local user's configured currency.
public List<ItemDefinition> items;
The list of items configured for this app
Triggered whenever the local user's inventory is updated from Steam.
You would add a listener on this event such as:
Assuming a handler in the form of
private void HandleEvent(InventoryChangeRecord arg0)
Then you would register the event such as:
When you no longer need this handler you should remove it for example when the behviour using it is destroyed