# More Heathen Tools

- [Art Assets](https://kb.heathen.group/old-kb/assets/art-assets.md): Bash kits, tools and production ready art assets to help you accelerate your next Unity Project.
- [Breakable](https://kb.heathen.group/old-kb/assets/art-assets/breakable.md): Breakable props for your destruction!
- [Wood Props](https://kb.heathen.group/old-kb/assets/art-assets/breakable/wood-props.md): A collection of breakable wood props to kick start your next project.
- [Installation](https://kb.heathen.group/old-kb/assets/art-assets/breakable/wood-props/installation.md): Installing Wood Props from Heathen's Breakable collection
- [System Core](https://kb.heathen.group/old-kb/assets/system-core.md): An open-source framework for working with Scriptable Object based variables and events.
- [Installation](https://kb.heathen.group/old-kb/assets/system-core/installation.md)
- [Learning](https://kb.heathen.group/old-kb/assets/system-core/learning.md)
- [Asset Developers](https://kb.heathen.group/old-kb/assets/system-core/learning/asset-developers.md): Creating assets based on System Core
- [Command Line](https://kb.heathen.group/old-kb/assets/system-core/command-line.md): Easy read of the commands passed in when your game was launched
- [Game Events](https://kb.heathen.group/old-kb/assets/system-core/game-events.md): System Core Game Events
- [Scriptable Tags](https://kb.heathen.group/old-kb/assets/system-core/scriptable-tags.md): Getting to grips with the scriptable tag concept
- [Scriptable Variables](https://kb.heathen.group/old-kb/assets/system-core/scriptable-variables.md): System Core Scriptable Variables
- [Heathen Behaviour](https://kb.heathen.group/old-kb/assets/system-core/heathen-behaviour.md): A better more friendly MonoBehaviour experience
- [Heathen UI Behaviour](https://kb.heathen.group/old-kb/assets/system-core/heathen-ui-behaviour.md): A better more friendly MonoBehaviour experience ... Now with RectTransform
- [Tips for Asset Developers](https://kb.heathen.group/old-kb/assets/tips-for-asset-developers.md): Guides, tips and instructions for Unity Asset Developers
- [Editor Coroutines](https://kb.heathen.group/old-kb/assets/tips-for-asset-developers/editor-coroutines.md)
- [Package Manger in C#](https://kb.heathen.group/old-kb/assets/tips-for-asset-developers/package-manger-in-c.md): How to work with Unity's Package Manager in editor scripts
- [Session State Values](https://kb.heathen.group/old-kb/assets/tips-for-asset-developers/session-state-values.md): Surviving recompile and reload


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