# Tips for Asset Developers

- [Editor Coroutines](https://kb.heathen.group/old-kb/assets/tips-for-asset-developers/editor-coroutines.md)
- [Package Manger in C#](https://kb.heathen.group/old-kb/assets/tips-for-asset-developers/package-manger-in-c.md): How to work with Unity's Package Manager in editor scripts
- [Session State Values](https://kb.heathen.group/old-kb/assets/tips-for-asset-developers/session-state-values.md): Surviving recompile and reload


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