> For the complete documentation index, see [llms.txt](https://kb.heathen.group/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unity/objects/classes/steam-settings/game-client/inventory-settings.md).

# Inventory Settings

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## Introduction

accessed from within the SteamSettings.Client this houses inventory items and provides access to common values such as currency code and change events.

## Definition

```csharp
public class InventorySettings
```

## Fields and Attributes

### LocalCurrencyCode

```csharp
public Currency.Code LocalCurrencyCode => get;
```

Returns the currency code for the local user as reported by Steam.

### LocalCurrencySymbol

```csharp
public string LocalCurrencySymbol => get;
```

Returns the currency symbol (£, $, €, etc.) for the local user's configured currency.

### items

```csharp
public List<ItemDefinition> items;
```

The list of items configured for this app

## Events

### EventChanged

Triggered whenever the local user's inventory is updated from Steam.

You would add a listener on this event such as:

Assuming a handler in the form of

```csharp
private void HandleEvent(InventoryChangeRecord arg0)
{
}
```

Then you would register the event such as:

```csharp
SteamSettings.Client.inventory.EventChanged.AddListener(HandleEvent);
```

When you no longer need this handler you should remove it for example when the behviour using it is destroyed

```csharp
void OnDestroy()
{
    SteamSettings.Client.inventory.EventChanged.RemoveListener(HandleEvent);
}
```

###


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