# Chat Auto Join

{% hint style="success" %}

#### Like what your seeing?

Support us as a [GitHub Sponsor](/old-kb/where-to-buy/become-a-sponsor.md) and get instant access to all our assets, exclusive tools and assets, escalated support and issue tracking and our gratitude.\
\
These articles are made possible by our [GitHub Sponsors](/old-kb/where-to-buy/become-a-sponsor.md) ... become a sponsor today!
{% endhint %}

## &#x20;Introduction

Can be connected to a GameObject along with the [Clan Chat Director](/old-kb/old-toolkit-for-steamworks/unity/objects/ui-components/clan-chat-director.md) to cause the system to automatically join the clan chat on start up.

## Fields and Attributes

### ClanId

The ID of the clan that should be joined, this is a ulong value that can usually be found as part of the URL of a clan or similar. You could optionally search for clans using the Clan API and use the ID found there.

This field is private but can be set in the Unity Editor.

```csharp
[SerializeField]
private ulong clanId;
```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unity/objects/ui-components/chat-auto-join.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
