# Set Achievement Name

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## &#x20;Introduction

Reads the achievement name from the configured achievement

## Definition

```csharp
[RequireComponent(typeof(TextMeshProUGUI))]
public class SetAchievementName : MonoBehaviour
```

## Fields and Attributes

### Achievement

```csharp
public AchievementObject achievement;
```

The achievement we should load for.

## Methods

### Refresh

```csharp
public void Refresh()
```

Refresh the name.
