# Set User Avatar

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## &#x20;Introduction

A simple component meant to be attached to a UnityEngine.UI.RawImage

This can update the raw image with the indicated user's avatar and can optionally pull the local user's data on start-up.

This will update if the linked user changes their avatar image.

## Definition

```csharp
[RequireComponent(typeof(UnityEngine.UI.RawImage))]
public class SetUserAvatar : MonoBehaviour
```

## Events

### Loaded

```csharp
public UnityEvent evtLoaded;
```

Occurs when the texture is loaded

The handler for this event would be as such

```csharp
public void HandleLoaded()
{
    //Avatar was loaded
}
```

## Fields and Attributes

### UseLocalUser

```csharp
private bool useLocalUser;
```

{% hint style="warning" %}
This can only be set in the Unity Editor and will be false for run time created components or if not set.
{% endhint %}

This causes the component to grab the local user's ID on startup.

### UserData

```csharp
public UserData UserData { get; set; }
```

This returns the UserData that this component is currently tracking. Setting this will cause this component to track the user you set to it and is the same as calling LoadAvatar;

## Methods

### Load Avatar

```csharp
public void LoadAvatar(UserData user);
```

```csharp
public void LoadAvatar(CSteamID user);
```

```csharp
public void LoadAvatar(ulong user);
```

Load the selected user's avatar image.


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