> For the complete documentation index, see [llms.txt](https://kb.heathen.group/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/events/friend-chat-msg.md).

# Friend Chat Msg

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## Introduction

A bindable property which will be broadcast when the local user receives a friend message ... assuming you have called `Set Listen for Friends Messages`

### Steam Id

The ID of the user who sent the message

### Message

The message that was sent

### Entry Type

The type of message that was received

## Nodes

<figure><img src="/files/QpbzKyIsz8oH5hephoHq" alt=""><figcaption><p>The event its self is created when you Bind event</p></figcaption></figure>

<figure><img src="/files/lXoIkhfQ94NZH7Yu9j6j" alt=""><figcaption><p>Use this to enable friend chat messages</p></figcaption></figure>

<figure><img src="/files/uJtvqueJlXXmBE7K7O32" alt=""><figcaption><p>An exampel comparing the Entry Type value of the event</p></figcaption></figure>
