> For the complete documentation index, see [llms.txt](https://kb.heathen.group/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/events/friend-rich-presence-update.md).

# Friend Rich Presence Update

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## Introduction

Called when Rich Presence data has been updated for a user, this can happen automatically when friends in the same game update their rich presence, or after a call to [Steam Request Friend Rich Presence](/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/functions/request-friend-rich-presence.md).

### Steam Id

The ID of the user that this event is in relation to

### App Id

This should always be the ID of the current game

## Nodes

<figure><img src="/files/iRc2q16qNT4NBF1lDh2T" alt=""><figcaption><p>The event its self is created when you Bind event</p></figcaption></figure>

<figure><img src="/files/szwzBtL9SQq9nZ5aMzuA" alt=""><figcaption><p>One way this event can be triggered, the event may also happen as a result of normal Steam updates</p></figcaption></figure>
