# Friend Rich Presence Update

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## Introduction

Called when Rich Presence data has been updated for a user, this can happen automatically when friends in the same game update their rich presence, or after a call to [Steam Request Friend Rich Presence](/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/functions/request-friend-rich-presence.md).

### Steam Id

The ID of the user that this event is in relation to

### App Id

This should always be the ID of the current game

## Nodes

<figure><img src="/files/iRc2q16qNT4NBF1lDh2T" alt=""><figcaption><p>The event its self is created when you Bind event</p></figcaption></figure>

<figure><img src="/files/szwzBtL9SQq9nZ5aMzuA" alt=""><figcaption><p>One way this event can be triggered, the event may also happen as a result of normal Steam updates</p></figcaption></figure>


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