# Begin Auth Session

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## Introduction

Set the rich presence data for an unsecured game server that the user is playing on. This allows friends to be able to view the game info and join your game.

When you are using Steam authentication system this call is never required, the auth system automatically sets the appropriate rich presence.

### Ticket

The ticket data to be authenticated

### Steam ID

The ID of the entity that sent the ticket

### Return Value

The [UEBeginAuthSessionResult](/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/enumerators/uebeginauthsessionresult.md) value&#x20;

## Nodes

<figure><img src="/files/tDSOPCSNSovUdTEhXwCK" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/1RpcPY8DMHCgtmlIe6ID" alt=""><figcaption></figcaption></figure>


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