> For the complete documentation index, see [llms.txt](https://kb.heathen.group/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/functions/check-result-steam-id.md).

# Check Result Steam ID

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## Introduction

Check whether an inventory result handle belongs to the specified Steam ID.

This is important when using [Deserialize Result](/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/functions/deserialize-result.md), to verify that a remote player is not pretending to have a different user's inventory.

### Result Handle

The Inventory Result Handle to read data from

### Return Value

**true** if the result belongs to the target steam ID; otherwise, **false**.

## Nodes

<figure><img src="/files/TxQayCsmICc9DoVLR9Nv" alt=""><figcaption></figcaption></figure>
