# Client Run Callbacks

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## Introduction

Updates the Steam API callbacks with any changes reported from the Steam client. This should be called on a loop, ideally in the Game Instance or a similar global location.

### Example:

<figure><img src="https://4053370152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZWu8yFOWhCYCMkJFmR%2Fuploads%2FRu30SOSM8Xv95zlyaknB%2Fimage.png?alt=media&#x26;token=699c9b5c-457f-4ec4-b7b3-d14c7609660e" alt=""><figcaption><p>Run the callback at 30 FPS</p></figcaption></figure>

## Nodes

<figure><img src="https://4053370152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZWu8yFOWhCYCMkJFmR%2Fuploads%2FmZKsLG5a3PNHBh5Yt2nH%2Fimage.png?alt=media&#x26;token=4c9c5030-ea77-4c46-bdca-9ee41e0981e6" alt=""><figcaption></figcaption></figure>
