# Get Lobby Game Server

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## Introduction

Gets information about the "game server" for this lobby.&#x20;

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This is used in both Peer-to-peer and Client-server network setups. In the case of Peer-to-peer, the connection information will be to the "Listen Server" e.g. the user acting as the server, and for a Client-Server setup, it will be to the server.
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### Lobby Id

The lobby ID to read data from

### Return Value

A [Lobby Game Server](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/types/lobby-game-server) struct represents the connection information.

## Nodes

<figure><img src="https://4053370152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZWu8yFOWhCYCMkJFmR%2Fuploads%2Fz2L5jFIOzspJe9exOq6V%2Fimage.png?alt=media&#x26;token=4b0071ff-2821-418b-8a2b-23e6aa8a0813" alt=""><figcaption></figcaption></figure>
