# Leave Lobby

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## Introduction

Leave a lobby that the user is currently in; this will take effect immediately on the client side, other users in the lobby will be notified by a [Lobby Chat Update](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/events/lobby-chat-update) callback.

### Lobby Id

The Steam ID of the lobby to invite the user to

### Callback

An event that will be called when the process completes and will indicate the results of the request.

* Lobby Id\
  The lobby joined
* User Changed\
  The user the change applies to
* User Made Change\
  The user that caused the change
* State Change\
  The [UEChatMemeberStateChange](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/enumerators/uechatmemberstatechange) value

## Nodes

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