# Set Mod Directory Name

{% hint style="success" %}

#### Like what you're seeing?

Support us as a [GitHub Sponsor](https://kb.heathen.group/old-kb/where-to-buy/become-a-sponsor) and get instant access to all our assets, exclusive tools and assets, escalated support and issue tracking and our gratitude.\
\
These articles are made possible by our [GitHub Sponsors](https://kb.heathen.group/old-kb/where-to-buy/become-a-sponsor) ... become a sponsor today!
{% endhint %}

## Introduction

{% hint style="warning" %}
Only valid for Steam Game Servers
{% endhint %}

Sets the game directory.

This should be the same directory where the game gets installed into. Just the folder name, not the whole path. e.g. "Spacewar".

{% hint style="info" %}
This is required for all game servers and can only be set before calling [Log On](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/functions/log-on) / [Log On Anonymous](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/functions/log-on-anonymous)
{% endhint %}

### Directory Name

The game directory to set. Must not be **NULL** or an empty string (""). This can not be longer than 32

## Nodes

<figure><img src="https://4053370152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZWu8yFOWhCYCMkJFmR%2Fuploads%2F698lBxReQtsVZfiRoJUJ%2Fimage.png?alt=media&#x26;token=6f6ec6fb-3ac9-4a65-b7ea-ad86c12e0626" alt=""><figcaption></figcaption></figure>
