# Set Persona Name

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## Introduction

Sets the current user's persona name, stores it on the server and publishes the changes to all friends who are online. Changes take place locally immediately, and a [Persona State Change ](/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/events/persona-state-change.md)callback is posted, presuming success. If the name change fails to happen on the server, then an additional [Persona State Change](/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/events/persona-state-change.md) callback will be posted to change the name back, in addition to the final result available in the callback.&#x20;

### Name

The name to apply

### Callback

An event is executed when the process is completed. This event will include&#x20;

#### Success

**true** if the name change is completed successfully.

#### Local Success

**true** if the name change was retained locally. We might not have been able to communicate with Steam

#### Result

A [UEResult ](/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/enumerators/ueresult.md)value indicating the result of the operation.

## Nodes

<figure><img src="/files/NuHmB9biHhJCAWIaMqVH" alt=""><figcaption></figcaption></figure>


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