> For the complete documentation index, see [llms.txt](https://kb.heathen.group/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unreal/data-assets/stat.md).

# Stat

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## Introduction

Steam Stats are a simple concept keyed on the `API Name` of the stat. You would have created the stat in your Steamworks Developer Portal and defined its `API Name` there. You can create a Data Asset to represent your stat in your game content making it easier to manage and work with that specific stat.

You can create a Data Asset in your project for each of your stats

## Create

To create a new Stat Instance select the type StatDataAsset.

<figure><img src="/files/Qumr5mKm7hOIRAbdFBrb" alt=""><figcaption></figcaption></figure>

## Configuration

Select the new stat asset data object and set the API Name to match the value you defined in you Steamworks Developer Portal for the stat.

<figure><img src="/files/10eBxtb7J3ne0R3bHKZT" alt=""><figcaption></figcaption></figure>

## Use

To get started using the stat create a variable in your Blueprint of type Stat Data Asset and set the default value to the desired stat.

<figure><img src="/files/28wCrcgCB6CWo36du4AM" alt=""><figcaption></figcaption></figure>

You can now drag off that variable to access features of the stat for reading and setting values.

<figure><img src="/files/mje0oMgneJcY9MHgXMAO" alt=""><figcaption></figcaption></figure>
