Knowledge Base
HomeProductsCommunityReviewsSocial
Old Knowledge Base
Old Knowledge Base
  • Knowledge Base
    • Getting to know us
  • Where to Buy
    • Become a Sponsor
    • Heathen License Agreement
  • General
    • ๐Ÿ”ŽTable of Contents
    • ๐ŸคฉGetting Started
      • Indie Check List
      • Sourcing Resources
        • ๐Ÿง™โ€โ™‚๏ธCommunity
        • ๐Ÿงžโ€โ™‚๏ธManaged Services
        • ๐Ÿ“ฃMarketing
        • ๐ŸงชTesting
    • ๐ŸงžTips and Tricks
      • Fundamentals
        • Development Phases
      • Unity
        • Package Manager Installs
          • Missing asset after update
        • Unity Release Version
      • Unreal
        • Unity to Unreal
        • Quick Start
    • ๐Ÿ“Design
      • โ˜๏ธQuick Start
      • ๐ŸฅพBootstraping
      • ๐Ÿค‘Monetization
        • What not to do
        • Models
          • Free
          • Free to Play
          • Pay to Play
          • Pay to Win
          • Play to Earn
        • Tools
          • ๐Ÿ˜กArtificial Scarcity
          • ๐Ÿค‘Bundles
          • ๐Ÿค”Community Marketplace
          • ๐Ÿค‘Expansions
          • ๐Ÿ˜กFear of Missing Out (FOMO)
          • ๐Ÿ˜กGatcha Mechanics
          • ๐Ÿค”Microtransactions (MTX)
          • ๐Ÿ˜กNFT
            • ๐Ÿ˜กBlockchain
          • ๐Ÿค”No Spend Cap
          • ๐Ÿ˜กPremium Currency
          • ๐Ÿค”Season
          • ๐Ÿค‘Subscription
          • ๐Ÿ˜กSurprise Mechanics
      • ๐ŸŽฎMultiplayer
        • Networking Tools
        • Terminology
      • ๐ŸคนMulti-Scene Architecture
      • ๐ŸŒProject Architecture
      • ๐Ÿ˜ŠPlayer Motivation
    • ๐Ÿ—๏ธDevelopment
      • โ˜๏ธQuick Start
      • โ˜Ž๏ธCallbacks & Delegates
      • โ”Conditional Compilation
      • ๐ŸชณDebugging
      • ๐ŸšงDevOps
        • โ˜•Team Collaboration
        • ๐Ÿ›‚Git Control & Unity
      • โ‰๏ธError Handling
        • System Dialog
        • Reporting
      • ๐ŸคฏIntelliSense
      • ๐ŸชถLambda Expressions
      • ๐Ÿคนโ€โ™€๏ธMulti Platform Projects
      • ๐Ÿ“‘Namespace and Using
      • ๐ŸŽฎUnity's "New" Input System
      • ๐Ÿ”ผUpdating Visual Studio and C#
      • ๐Ÿ’กVisual Scripting
    • โš ๏ธPublishers
    • ๐ŸงชTesting
      • ๐Ÿ‘‹Introduction
      • โœ๏ธWriting Formal Tests
    • ๐Ÿง™โ€โ™‚๏ธCommunity
      • โ˜๏ธQuick Start
    • ๐Ÿ“ฃMarketing
      • โ˜๏ธQuick Start
      • ๐Ÿ“ŒTips and Tactics
      • ๐Ÿค“Market Research
    • ๐Ÿ“†Release
    • ๐Ÿ—บ๏ธLive
  • Steam
    • โ˜๏ธQuick Start
    • ๐Ÿ†Achievements
    • ๐ŸŒณBranches
    • ๐Ÿ—ฃ๏ธCommunity Hub
    • โฌ†๏ธUploading to Steam
    • โ˜๏ธCloud Save
    • ๐Ÿ†”CSteamID
    • ๐Ÿ”ŽDiscovery Queue
    • ๐Ÿ•น๏ธDownloadable Content
    • ๐ŸšซEarly Access
    • ๐Ÿ–ฑ๏ธInput
    • ๐Ÿ“ฆInventory
      • ๐Ÿ”จCrafting System
      • ๐Ÿ› ๏ธItem Definition Tools
      • ๐Ÿ’ธMicrotransactions
      • ๐ŸŽPromo Items
    • ๐ŸšขLaunch
    • ๐Ÿฅ‡Leaderboards
      • ๐Ÿ—ฃ๏ธAdvanced Profiles
    • ๐ŸŽฎMultiplayer
      • โ˜๏ธGetting Started
      • ๐ŸงชDev and Test
      • ๐Ÿง‘โ€โš–๏ธAuthentication
      • ๐Ÿ›‹๏ธLobby
      • ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Matchmaking
      • ๐Ÿง‘โ€๐Ÿ”งRich Presence
      • ๐Ÿ’ฌRoom Systems
      • ๐Ÿ’Steam Game Server
        • ๐Ÿ‘ทBuilds
        • โš™๏ธConfiguration
        • ๐Ÿ“‹Server Browser
        • ๐ŸงSetup Linux
      • ๐Ÿ—ฃ๏ธTerminology
    • ๐ŸคนMulti-Platform Project
    • ๐ŸงชPlaytest
    • ๐Ÿ›‹๏ธRemote Play
    • ๐Ÿ‘€Reviews
    • ๐ŸƒRunning a Build
    • ๐Ÿ’ถSales
    • โญStats
    • ๐Ÿ”‘Steam API Key
    • ๐Ÿ“ƒsteam_appid.txt
    • ๐Ÿ–ฅ๏ธSteam Deck
    • โš™๏ธSteamworks
    • ๐ŸคฏStore Page
    • ๐Ÿ› ๏ธWorkshop
      • Creating an Item
      • In-Game Browser
      • Subscribed Items
    • ๐Ÿง‘โ€๐ŸซUser Information
      • Unity User Tools
      • Unreal User Tools
    • ๐Ÿ—ฃ๏ธVoice
  • Toolkit for Steamworks
    • Introduction
    • Maintenance Cycle
    • F.A.Q
    • Unity
      • โš ๏ธKnown Issues
      • Unity Asset Refund Policy
      • Installation
        • Networking Integrations
      • Getting Started
      • Debugging
      • Learning
      • API Extensions
        • App.Client
        • App.Server
        • App.Web
        • Authentication
        • BigPicture.Client
        • Clans.Client
        • Friends.Client
        • Input.Client
        • Inventory.Client
        • Leaderboards.Client
        • Matchmaking.Client
        • Overlay.Client
        • Parties.Client
        • RemotePlay.Client
        • RemoteStorage.Client
        • Screenshots.Client
        • StatsAndAchievements.Client
        • StatsAndAchievements.Server
        • User.Client
        • UserGeneratedContent.Client
        • Utilities
        • Utilities.Client
        • Voice.Client
      • Objects
        • Classes
          • Achievement Data
          • Achievement Object
          • App Data
          • Authentication Session
          • Authentication Ticket
          • Avg Rate Stat
          • Chat Room
          • Clan Chat Msg
          • Clan Data
          • Currency
          • Data Model
          • DLC Data
          • Downloadable Content Object
          • Favorite Game
          • Float Stat
          • Game Data
          • Input Action
          • Input Action Data
          • Input Action Set
          • Input Action Set Data
          • Input Action Set Layer
          • Input Action Update
          • Input Controller Data
          • Int Stat
          • Inventory Result
          • Item Data
          • Item Definition
          • Item Detail
          • Leaderboard Data
          • Leaderboard Entry
          • Leaderboard Object
          • Lobby Chat Msg
          • Lobby Data
          • Lobby Game Server
          • Lobby Member Data
          • Party Beacon Details
          • Rank Change
          • Remote Storage File
          • Stat Data
          • Steam Game Server Configuration
          • UGC Query
          • User Data
          • Steam Settings
            • Colors
            • Game Client
              • Inventory Settings
            • Game Server
          • User Leave Data
          • Workshop Item
          • Workshop Item Data
          • Workshop Item Data Create Status
          • Workshop Item Key Value Tag
          • Workshop Item Preview File
        • Components
          • Friend Manager
          • Game Server Browser Manager
          • Input Action Event
          • Input Action Glyph
          • Input Action Name
          • Inventory Manager
          • Item Shopping Cart Manager
          • Leaderboard Manager
          • Leaderboard User Entry
          • Overlay Manager
          • Steam Game Server Events
          • Steam Input Manager
          • Steamworks Event Triggers
          • UGC Query Manager
          • Voice Recorder
          • Voice Stream
        • Enums
          • Friend Dialog
          • Inventory Item Type
          • Language Codes
          • Overlay Dialog
          • Sample Rate Method
          • Valve Price Categories
        • Prefabs
          • ๐Ÿ“ฆClan Chat
          • ๐Ÿ“ฆClan List
          • ๐Ÿ“ฆClan Member Count
          • ๐Ÿ“ฆFriend Avatar
          • ๐Ÿ“ฆFriend Groups
          • ๐Ÿ“ฆFriend List
          • ๐Ÿ“ฆFriend Name
          • ๐Ÿ“ฆFriend Profile
          • ๐Ÿ“ฆSelectable Friend ID
        • Programming Tools
          • IChatMessage
          • ILeaderboardEntryDisplay
          • IUserProfile
          • IWorkshopBrowserItemTemplate
          • LobbyMemberSlot
          • User Invite Button
        • UI Components
          • Chat Auto Join
          • Chat Stream
          • Clan Chat Director
          • Clan Chat Member Counter
          • Clan Chat Member List
          • Clan List
          • Clan Profile
          • Friend Group
          • Friend Groups Display
          • Friend Invite Dropdown
          • Friend List
          • Friend Profile
            • Image Field
            • Message Options
            • Text Field
          • Input Action Glyph
          • Input Action Name
          • Leaderboard Entry UI Record
          • Leaderboard UI List
          • Lobby Chat Director
          • Lobby Member Slot
          • Lobby Manager
          • Party Lobby Control
          • Quick Match Lobby Control
          • Rich Presence Reader
          • Rich Presence Setter
          • Set Achievement Description
          • Set Achievement Icon
          • Set Achievement Name
          • Set User Avatar
          • Set User Id Input Field
          • Set User Id Label
          • Set User Name
          • Toggle Event Helper
          • Workshop Browser Simple Item Record
      • Legacy
        • Troubleshooting
        • Getting Started
          • GameObject Initialization
          • ScriptableObject Initialization
          • API Initialization
        • Build Upload Tool
        • Debugging Tools
          • Testing
        • Components
          • Steamworks Behaviour
          • Steamworks Creator
          • Steam System Events
    • Unreal
      • What's New!
      • Installation
      • Getting Started
      • Updating Steamworks SDK
      • Packaging
      • Game Instance
      • Sockets Net Driver
      • Online Subsystem
      • Data Assets
        • Achievement
        • Downloadable Content
        • Inventory Item
        • Leaderboard
        • Stat
      • Widgets
        • BP_FriendsListDisplay
        • BP_FriendsListEntry
        • BP_FriendsListGroup
        • BP_SteamAvatarImage
        • BP_SteamUserName
      • Blueprint Nodes
        • Functions
          • ๐Ÿ”ตAdd Favorite Game
          • ๐Ÿ”ตAdd History Game
          • ๐Ÿ”ตAdd Promo Item
          • ๐Ÿ”ตAdd Request Lobby List Filter
          • ๐Ÿ”ตAdvertise Game
          • ๐Ÿ”ตAssociate with Clan
          • ๐Ÿ”ตAttach Leaderboard UGC
          • ๐Ÿ”ตBegin Auth Session
          • ๐Ÿ”ตCancel Auth Ticket
          • ๐Ÿ”ตCheck Result Steam ID
          • ๐Ÿ”ตClear All Key Values
          • ๐Ÿ”ตClear Achievement
          • ๐Ÿ”ตClear Rich Presence
          • ๐Ÿ”ตClient Initialize
          • ๐Ÿ”ตClient Run Callbacks
          • ๐Ÿ”ตClient Should Restart
          • ๐Ÿ”ตCompue New Player Compatibility
          • ๐Ÿ”ตConsume Item
          • ๐Ÿ”ตCreate Lobby
          • ๐Ÿ”ตDecompress Voice
          • ๐Ÿ”ตDelete Lobby Data
          • ๐Ÿ”ตDeserialize Result
          • ๐Ÿ”ตDestroy Result
          • ๐Ÿ”ตDownload Leaderboard Entries
          • ๐Ÿ”ตDownload Leaderboard Entries for Users
          • ๐Ÿ”ตEnd Auth Session
          • ๐Ÿ”ตExchange Items
          • ๐Ÿ”ตFind Leaderboard
          • ๐Ÿ”ตFind or Create Leaderboard
          • ๐Ÿ“‚Game Server Browser
            • ๐Ÿ”ตPing Server
            • ๐Ÿ”ตPlayer Details
            • ๐Ÿ”ตRequest Server List
            • ๐Ÿ”ตServer Rules
          • ๐Ÿ”ตGenerate Items
          • ๐Ÿ”ตGet Achievement
          • ๐Ÿ”ตGet Achievement by Index
          • ๐Ÿ”ตGet Achievement Icon
          • ๐Ÿ”ตGet Achievement Is Achieved
          • ๐Ÿ”ตGet All Items
          • ๐Ÿ”ตGet App Build ID
          • ๐Ÿ”ตGet App Id
          • ๐Ÿ”ตGet App Owner
          • ๐Ÿ”ตGet Auth Session Ticket
          • ๐Ÿ”ตGet Auth Ticket for Web API
          • ๐Ÿ”ตGet Available Game Languages
          • ๐Ÿ”ตGet Available Voice
          • ๐Ÿ”ตGet Coplay Friends
          • ๐Ÿ”ตGet Current Beta Name
          • ๐Ÿ”ตGet Current Game Language
          • ๐Ÿ”ตGet DLC Count
          • ๐Ÿ”ตGet DLC Data By Index
          • ๐Ÿ”ตGet DLC Download Progress
          • ๐Ÿ”ตGet Earliest Purchase
          • ๐Ÿ”ตGet Favorite Game
          • ๐Ÿ”ตGet Friends
          • ๐Ÿ”ตGet Friend Coplay Game
          • ๐Ÿ”ตGet Friend Coplay Time
          • ๐Ÿ”ตGet Friend Count from Source
          • ๐Ÿ”ตGet Friend Game Played
          • ๐Ÿ”ตGet Friend Groups
          • ๐Ÿ”ตGet Friend Group Members
          • ๐Ÿ”ตGet Friend Group Name
          • ๐Ÿ”ตGet Friend Persona Name
          • ๐Ÿ”ตGet Followed
          • ๐Ÿ”ตGet Installed Depots
          • ๐Ÿ”ตGet Item Definition Properties
          • ๐Ÿ”ตGet Item Price
          • ๐Ÿ”ตGet Items with Price
          • ๐Ÿ”ตGet Items by ID
          • ๐Ÿ”ตGet Launch Command Line
          • ๐Ÿ”ตGet Launch Query Param
          • ๐Ÿ”ตGet Leaderboard Display Type
          • ๐Ÿ”ตGet Leaderboard Entry Count
          • ๐Ÿ”ตGet Leaderboard Name
          • ๐Ÿ”ตGet Leaderboard Sort Method
          • ๐Ÿ”ตGet Lobby Chat Entry
          • ๐Ÿ”ตGet Lobby Data
          • ๐Ÿ”ตGet Lobby Data by Index
          • ๐Ÿ”ตGet Lobby Game Server
          • ๐Ÿ”ตGet Lobby Members
          • ๐Ÿ”ตGet Lobby Member by Index
          • ๐Ÿ”ตGet Lobby Member Data
          • ๐Ÿ”ตGet Lobby Member Limit
          • ๐Ÿ”ตGet Lobby Owner
          • ๐Ÿ”ตGet Most Achieved Achievement Info
          • ๐Ÿ”ตGet My Steam Avatar
          • ๐Ÿ”ตGet My Steam ID
          • ๐Ÿ”ตGet My Steam Level
          • ๐Ÿ”ตGet Num Items with Price
          • ๐Ÿ”ตGet Persona Name
          • ๐Ÿ”ตGet Persona State
          • ๐Ÿ”ตGet Player Nickname
          • ๐Ÿ”ตGet Public IP
          • ๐Ÿ”ตGet Result Item Property
          • ๐Ÿ”ตGet Result Items
          • ๐Ÿ”ตGet Result Status
          • ๐Ÿ”ตGet Result Timestamp
          • ๐Ÿ”ตGet Stat
          • ๐Ÿ”ตGet Steam ID
          • ๐Ÿ”ตGet User Achievement
          • ๐Ÿ”ตGet User Float Stat
          • ๐Ÿ”ตGet User Int Stat
          • ๐Ÿ”ตGet User Restrictions
          • ๐Ÿ”ตGet Rich Presence
          • ๐Ÿ”ตGet User Rich Presence
          • ๐Ÿ”ตGet User Rich Presence Key by Index
          • ๐Ÿ”ตGet User Steam Avatar
          • ๐Ÿ”ตGet Voice
          • ๐Ÿ”ตGet Voice Optimal Sample Rate
          • ๐Ÿ”ตGrant Promo Items
          • ๐Ÿ”ตHas Friend
          • ๐Ÿ”ตId is Me
          • ๐Ÿ”ตId is Valid
          • ๐Ÿ”ตIndicate Achievement Progress
          • ๐Ÿ”ตInstall DLC
          • ๐Ÿ”ตInvite User To Game
          • ๐Ÿ”ตInvite User to Lobby
          • ๐Ÿ”ตInitialize
          • ๐Ÿ”ตIs App Installed
          • ๐Ÿ”ตIs Behind NAT
          • ๐Ÿ”ตIs Cybercafe
          • ๐Ÿ”ตIs DLC Installed
          • ๐Ÿ”ตIs Lobby Owner
          • ๐Ÿ”ตIs Low Violence
          • ๐Ÿ”ตIs Phone Identifying
          • ๐Ÿ”ตIs Phone Requiring Verification
          • ๐Ÿ”ตIs Phone Verified
          • ๐Ÿ”ตIs Steam Initialized
          • ๐Ÿ”ตIs Subscribed
          • ๐Ÿ”ตIs Subscribed App
          • ๐Ÿ”ตIs Subscribed from Family Sharing
          • ๐Ÿ”ตIs Subscribed from Free Weekend
          • ๐Ÿ”ตIs Timed Trial
          • ๐Ÿ”ตIs Two Factor Enabled
          • ๐Ÿ”ตIs VAC Banned
          • ๐Ÿ”ตJoin Lobby
          • ๐Ÿ”ตLeave Lobby
          • ๐Ÿ”ตLoad Item Definitions
          • ๐Ÿ”ตLogged On
          • ๐Ÿ”ตLog Off
          • ๐Ÿ”ตLog On
          • ๐Ÿ”ตLog On Anonymous
          • ๐Ÿ”ตMark Content Corrupt
          • ๐Ÿ”ตQuick Match
          • ๐Ÿ”ตRemove Favorite Game
          • ๐Ÿ”ตRemove History Game
          • ๐Ÿ”ตRemove Property
          • ๐Ÿ”ตReply to Friend Message
          • ๐Ÿ”ตRequest Current Stats
          • ๐Ÿ”ตRequest Eligible Promo Item Definitions IDs
          • ๐Ÿ”ตRequest Friend Rich Presence
          • ๐Ÿ”ตRequest Lobby Data
          • ๐Ÿ”ตRequest Lobby List
          • ๐Ÿ”ตRequest Prices
          • ๐Ÿ”ตRequest Store Auth URL
          • ๐Ÿ”ตRequest User Group Status
          • ๐Ÿ”ตRequest User Information
          • ๐Ÿ”ตRequest User Stats
          • ๐Ÿ”ตReset All Stats
          • ๐Ÿ”ตRun Callbacks
          • ๐Ÿ”ตSecure
          • ๐Ÿ”ตSend Lobby Chat
          • ๐Ÿ”ตSerialize Result
          • ๐Ÿ”ตSet Achievement
          • ๐Ÿ”ตSet Advertise Server Active
          • ๐Ÿ”ตSet Bot Player Count
          • ๐Ÿ”ตSet Dedicated Server
          • ๐Ÿ”ตSet Description
          • ๐Ÿ”ตSet Game Data
          • ๐Ÿ”ตSet Game Tags
          • ๐Ÿ”ตSet In-Game Voice Speaking
          • ๐Ÿ”ตSet Key Value
          • ๐Ÿ”ตSet Map Name
          • ๐Ÿ”ตSet Listen for Friends Messages
          • ๐Ÿ”ตSet Lobby Data
          • ๐Ÿ”ตSet Lobby Game Server
          • ๐Ÿ”ตSet Lobby Joinable
          • ๐Ÿ”ตSet Lobby Member Data
          • ๐Ÿ”ตSet Lobby Member Limit
          • ๐Ÿ”ตSet Lobby Owner
          • ๐Ÿ”ตSet Lobby Type
          • ๐Ÿ”ตSet Max Player Count
          • ๐Ÿ”ตSet Mod Directory Name
          • ๐Ÿ”ตSet Name
          • ๐Ÿ”ตSet Password Protected
          • ๐Ÿ”ตSet Persona Name
          • ๐Ÿ”ตSet Played with User
          • ๐Ÿ”ตSet Product
          • ๐Ÿ”ตSet Property
          • ๐Ÿ”ตSet Region
          • ๐Ÿ”ตSet Rich Presence
          • ๐Ÿ”ตSet Stats
          • ๐Ÿ”ตSet Spectator Name
          • ๐Ÿ”ตSet Spectator Port
          • ๐Ÿ”ตSet User Achievement
          • ๐Ÿ”ตSet User Float Stat
          • ๐Ÿ”ตSet User Int Stat
          • ๐Ÿ”ตShutdown
          • ๐Ÿ”ตStart Purchase
          • ๐Ÿ”ตStart Update Property
          • ๐Ÿ”ตStart Voice Recording
          • ๐Ÿ”ตSteam ID Tools
          • ๐Ÿ”ตStop Voice Recording
          • ๐Ÿ”ตStore Stats
          • ๐Ÿ”ตStore User Stats
          • ๐Ÿ”ตSubmit Update Property
          • ๐Ÿ”ตTransfer Item Quantity
          • ๐Ÿ”ตTrigger Item Drop
          • ๐Ÿ”ตUninstall DLC
          • ๐Ÿ”ตUpdate Avg Rate Stat
          • ๐Ÿ”ตUpdate User Avg Rate Stat
          • ๐Ÿ”ตUpload Leaderboard Score
          • ๐Ÿ”ตUser Has License for App
          • ๐Ÿ”ตWas Restart Requested
        • Events
          • ๐Ÿ”ปDlc Installed
          • ๐Ÿ”ปFriend Chat Msg
          • ๐Ÿ”ปFriend Rich Presence Update
          • ๐Ÿ”ปGame Overlay Activated
          • ๐Ÿ”ปInventory Item Definition Update
          • ๐Ÿ”ปInventory Results Ready
          • ๐Ÿ”ปLobby Chat Msg
          • ๐Ÿ”ปLobby Chat Update
          • ๐Ÿ”ปLobby Data Update
          • ๐Ÿ”ปLobby Game Created
          • ๐Ÿ”ปLobby Join Requested
          • ๐Ÿ”ปMicro Txn Authorization Response
          • ๐Ÿ”ปPersona State Change
          • ๐Ÿ”ปRich Presence Join Requested
          • ๐Ÿ”ปServers Connected
          • ๐Ÿ”ปServer Connect Failure
          • ๐Ÿ”ปServer Disconnected
          • ๐Ÿ”ปTicket for Web API Response
        • Types
          • ๐ŸŸฉAchievement Status
          • ๐ŸŸฉAuth Ticket Data
          • ๐ŸŸฉChat Entry
          • ๐ŸŸฉDecompress Voice Result
          • ๐ŸŸฉFloat Stat
          • ๐ŸŸฉGame Server Item Wrapper
          • ๐ŸŸฉGame Server Player Details Wrapper
          • ๐ŸŸฉGlobal Achievement Status
          • ๐ŸŸฉItem Count
          • ๐ŸŸฉItem Detail
          • ๐ŸŸฉItem Detail With Properties
          • ๐ŸŸฉItem Price
          • ๐ŸŸฉItem With Price
          • ๐ŸŸฉInt Stat
          • ๐ŸŸฉKey Value Pair
          • ๐ŸŸฉLeaderboard Entry
          • ๐ŸŸฉLobby Data
          • ๐ŸŸฉLobby Game Server
          • ๐ŸŸฉServer Achievement Status
          • ๐ŸŸฉServer Stat Float Value
          • ๐ŸŸฉServer Stat Int Value
          • ๐ŸŸฉUser Achievement Status
          • ๐ŸŸฉVoice Result
          • ๐ŸŸฉVoice Available Result
        • Enumerators
          • ๐ŸŸจUEBeginAuthSessionResult
          • ๐ŸŸจUEChatRoomEnterResponse
          • ๐ŸŸจUEFriendFlags
          • ๐ŸŸจUEChatEntryType
          • ๐ŸŸจUEChatMemberStateChange
          • ๐ŸŸจUELeaderboardDataRequest
          • ๐ŸŸจUELeaderboardDisplayType
          • ๐ŸŸจUELeaderboardSortMethod
          • ๐ŸŸจUELobbyComparison
          • ๐ŸŸจUELobbyDistanceFilter
          • ๐ŸŸจUELobbyType
          • ๐ŸŸจUEResult
          • ๐ŸŸจUESteamCurrencyCode
          • ๐ŸŸจUEServerMode
          • ๐ŸŸจUEUserHasLicenseForAppResult
          • ๐ŸŸจUEVoiceResult
      • C++
  • Toolkit for Physics
    • Unity
      • Installation
      • Core Features
        • Ballistics Tools
        • Buoyancy Tools
        • Force Effect Framework
        • Physics Data extended
        • Verlet Integration
      • Sample Scenes
        • Fantasy Style Ballistic Simulation
        • (3D) Deterministic Bounce Prediction
        • (2D) Deterministic Bounce Prediction
        • 1 Buoyancy Example
        • 1 Force Effect Fields
        • 2 Spherical Gravity
        • 3 Multi-body Gravity
        • 1 Verlet Spring Simple Transforms
        • 2 Verlet Spring Skinned Mesh
      • API
        • Ballistics
        • Buoyancy
        • Force Effects
        • Maths
        • Mesh Tools
      • Components
        • Ballistic Aim
        • Ballistic Path Line Render
        • Ballistic Path Follow
        • Buoyant Body
        • Buoyant Body Drag
        • Constant Acceleration
        • Constant Angular Velocity
        • Constant Linear Velocity
        • Force Effect Source
          • Force Effect Direction
          • Force Effect Field
        • Force Effect Reciever
        • Physics Data
        • Surface Tool
        • Trick Shot
        • Trick Shot Line
        • Verlet Spring
      • Objects
        • Force Effect
          • Attract Effect
          • Gravity Effect
          • Repulse Effect
          • Suspend Effect
          • Tractor Effect
          • Wind Effect
        • Point Volume
        • Verlet Hierarchy
        • Verlet Hierarchy Settings
        • Verlet Particle
      • Enums
        • Calculation Mode
  • Toolkit for UI & UX
    • Introduction
    • Unity
      • Installation
      • Learning
        • Sample Scenes
          • Command Parser Example
          • Cursor System Scene
          • Drag and Drop (Behaviours)
          • Drag and Drop (Inventory Example)
          • Drag and Drop (Spell Bar Example)
          • Log Sample Scene
          • Screenshot Sample Scene
        • Core Concepts
          • Command System
          • Cursor System
          • Drag and Drop System
          • Interaction Tools
          • Logging & Feedback
          • Scene Tools
          • Selection System
          • Tooltip System
          • Window System
        • uGUI Extras
          • Key Collection
          • Ligature Tools
          • Tree View Collection
      • API
        • Cursors
        • Json
        • Log
        • Scenes
        • Screenshot
        • Selection
        • Trello
        • Windows
      • Components
        • Action Hold
        • Border Handle
        • Button Cursor State
        • Change Cursor Default State
        • Command Director
        • Cursor Animator
        • Drag Item
        • Drop Container
        • Key Hold
        • Mouse Over Cursor State
        • Move Handle
        • Play On Click
        • Play On Demand
        • Play On Down
        • Play On Enter
        • Play On Exit
        • Play On Up
        • Pointer Hold
        • Scenes Manager
        • Selectable Object
        • Selection Manager
        • Tooltip Trigger
        • Tooltip Window Controller
        • Window
        • Window Clamping Bounds
        • Window Focus Change Event Data
      • Objects
        • Command Data
        • Command Library
        • Cursor Animation
        • Cursor State
        • DragAndDropItemChangeData
        • LogData
      • Enums
        • Clear Drop Behaviour
        • Drag Effect
        • Drag End Behaviours
        • Grab Handle
        • Mask Mode
        • Recieve Mode
        • Window Snap To Location
  • More Heathen Tools
    • ๐ŸŽจArt Assets
      • Breakable
        • Wood Props
          • Installation
    • โš™๏ธSystem Core
      • Installation
      • Learning
        • Asset Developers
      • Command Line
      • Game Events
      • Scriptable Tags
      • Scriptable Variables
      • Heathen Behaviour
      • Heathen UI Behaviour
    • ๐Ÿ“‹Tips for Asset Developers
      • Editor Coroutines
      • Package Manger in C#
      • Session State Values
  • Codex
    • Introduction
      • Article Design Guide
        • Evolution
          • Early Period
          • Middle Period
          • Late Period
      • Codex Organization
    • Irish
      • Folklore
        • Introduction
        • Characters
          • Dรฉithe
            • Cacht
            • Lugh
            • Dag Dia
              • Donn
              • Nuada
              • Ogma
            • Mother?
              • Banba
                • Appearance
                • Name
              • ร‰rui
                • Appearance
                • Name
              • Fรณdla
                • Appearance
                • Name
            • Father ?
              • ร‰thur Mac Cuill
              • Cรฉthur Mac Grรฉine
              • Tรฉthur Mac Cecht
        • Concepts
          • Binding Tablet
          • Druids
          • Sociaty
          • Patron Gods
          • Bile
          • Time
        • Food
          • Elderberry Capers
          • Elderberry Wine
          • Mead
        • Peoples
          • Fomรณire
          • Research Note
            • Hunter Gathers
            • Neolithic Farmers
            • Bronze Age
        • Locations
          • Lughmhagh
          • Temair
            • Name
      • Research
        • Historical Backdrop
        • Disambiguation
          • Banshee
          • Celt
          • Gods and Goddesses
          • Lebor Gabรกla ร‰renn
          • Milesians
          • Mother Goddess
          • Sovereignty Goddess
          • The Morrรญgan
          • Triple Persona
          • Tuatha Dรฉ
          • Wicker Man Sacrafice
        • Links
          • Social Factors
          • Lugh
            • Name
          • Ogma
          • Astronomy
          • Time
        • Sources
        • WIP
          • Artefacts
          • Beings
            • Cannon
              • Belgae
              • Fomorians
              • Sรญog
              • Tuatha Dรฉ Danann
            • Derivative
              • Milesians
              • Muintir Nemid
          • Characters
            • Cannon
            • Derivative
          • Concepts
          • Events
          • Languages
          • Music
          • Places
          • Sources
          • Stories
          • Styles
Powered by GitBook
On this page
  • Introduction
  • Jumping In
  • Some Figures
  • Anatomy of a Store Page
  • Title
  • Short Description
  • Price
  • Tags
  • Images
  • Videos and Screenshots
  • Description / Body
  1. Steam

Store Page

Your first, last and best hope of getting a sale

PreviousSteamworksNextWorkshop

Last updated 8 months ago

Like what you're seeing?

Consider supporting us as a and get instant access to all our Unity assets, exclusive tools and assets, escalated support and issue tracking and our gratitude. These articles are made possible by our ... become a sponsor today!

Introduction

Heathen isn't a marketing guru or anything like that but we have been around for a minute ... or a decade or so worth of them. In that time we have learned a few things and more importantly, made connections with people and groups that do know what the hell they are talking about ๐Ÿ˜‚

Below we share some incites learned through experiences and teachings gathered from across our industry. This is simply a bit of guidance and we do strongly recommend you work with a to devise and execute a proper marketing strategy for your game.

Jumping In

Steam is the largest distribution point for PC games, this makes it both critical to your success and a unique challenge due to the absolute deluge of new games released daily.

Some Figures

First, let's understand the environment we are going into.

Steam has around 44,000 game developers that publish on it, before you panic and run for the hills understand that about 60% of those aren't trying to compete. Steam has a vibrant community of student devs, hobbyists and passion projects. Another 35% give or take or about 15,000 developers fill out the typical first-time indie or solo dev bracket with the last 5% or so being small but established studios and big players.

( figures are revenue per title for the life of the title )

  • approximately 25k developers or 57% of developers < 1k revenue

  • approximately 9k developers or 20% of developers 1k to 10k revenue

  • approximately 6k developers or 13% of developers 10k to 100k revenue

  • approximately 3k developers or 7% of developers 100k to 1m revenue

  • approximately 1500 developers or 3% of developers > 1m revenue

This is useful for understanding what sorts of projects are on Steam, how many and what that distribution looks like.

Anatomy of a Store Page

These points are listed in no particular order, every part of the Store Page is an opportunity to engage your potential customer. You should put as much care into crafting a store page as you did into crafting your game.

Title

Choosing a good title isn't as easy as it sounds and is usually harder for you the author of the project to do well than it is for the outside observer. Taking that on board work with your marketing partner ( if you have one if you don't consider getting one. ) or at the very least your dev or gamer community to help you zero in on a title that

  • Is not easily confused with other games

  • speaks to the identity of your game e.g. the memory of it reminds the player of your game

  • is simple enough to remember and compelling enough to entice

Short Description

This is the first and often the only thing the player "reads" before deciding to buy or pass up your game. It has a 250-character limit so "concise" is critical. Again get feedback from outside the development team as to what works best here. In particular, this is the sort of thing a professional marketing team will excel at ... so use that marketing partner.

Key things to remember

  • It's a Hook, a short, catchy, call to action that inspires a player to play your game

  • Concisely, this needs to be short and to the point. It's only 250 char long and most players will decide to pass up your game based on the artwork and the first few words in this description alone.

  • Call to action / inspire, it's a game ... you got to make them want to play

Price

For an "In a Nut Shell" take

Free to Play

The model Heathen prefers is to offer the base game free to players and to monetize with add-ons aka DLC content.

We like this for our games as it keeps the barrier to entry at zero and we can easily control what the max possible spend is to play our game so we avoid accidental predatory monetization. DLC-Hell is a thing however Steam has a concept of dynamic bundles that can be used to ensure that no player ever needs to spend more than X to "catch up" or fully buy into the game at any point in time. Heathen chooses to keep X at a reasonable full buy-in price akin to a traditional full-price game.

Pay to Play

In the traditional model, here you have a sticker price and that is that.

This is the simplest to get right since you only have 1 value to figure out.

Hybrid

Mixing Pay to Play with additional models such as DLC, MTX, etc. can work but is the most difficult to balance well.

Food for thought

  • Only about 30% of games that made โ‚ฌ5,000 or more had a price below $10.00

  • 48% of performant games have a price between $10 and $20

  • The average price of all performant games is $18.00

  • It's easy to lower your price from a high point Virtually impossible to raise it from a low point

Tags

You will be blown away by how important the proper set of tags is to get your game discovered. Selecting a marketing partner with experience working with Steam is very important fortunately, basically every PC game goes to Steam so basically every professional marketing studio/firm will have some level of experience here.

If tagged correctly, with solid artwork and description your game will be categorized by Steam. Meaning when a user goes and searches a genre or tag your game will show up on that landing page and its lists.

Follows are some quick tips to help you get started.

  • Avoid the overused and meaningless tags such as "Indie" ... this means nothing to the gamer, and is never searched except for by fellow indies doing market research ๐Ÿคชand even when people search it, it's so flooded that you are unlikely to be found in the noise.

  • Organize your tags in order of Steam appearance

  • Monitor user-assigned tags, they are good indicators of what your audience sees in your game

  • See what tags other games like yours (that are being categorized by Steam) are using and in what order

  • Choose tags that describe your game, its themes, etc.

Images

Your capsule images as Steam calls them are the first things a player will see. These images need to be well branded, clearly readable, contrast well as to stand out in the noise and of course "paint a picture" of your game that entices the player to read your short description.

Don't forget to update your capsule artwork and take advantage of seasonal overlays as this helps highlight to the player ... and Steam store that your product is active. This set of images is more than important enough to weren't extra time and budget to get right. An amateur-looking capsule image may draw in a few but will put most off and will get lost in the noise of the Steam store.

Videos and Screenshots

At a minimum, you should strive for at least 2 videos and 4 high-resolution gameplay screenshots. Players that bother to view these are already interested in your game (usually) so these are not "hook" materials these are "set pieces" to set that hook. Your images and videos need to be honest and clear about what the player is getting without spoiling the fun of course.

Videos

Three types, and we recommend at minimum a Trailer and a Gameplay video ... remember this is not materials to hook in browsing players as much as it is materials to set the hook.

Video Types

  • Teaser Length - Few seconds, less than 1 min This is a usually very short video designed to hook the viewers' attention and encourage them to learn more. Not useful on your Steam Store page post release as by the time they get to your videos they have already been hooked. This can be very useful for external marketing efforts. PS: Pre-release it is often all you have so yes put it on your page so you can launch your page.

  • Trailer Length - Minute or two This can be thought of a bit like a video version of your "Short Description" It should inspire the player to go play the game yet be short and focus on grabbing the player.

  • Gameplay Length ... variable There are different approaches to gameplay trailers, from long in-depth dives or slices of the game to snappy quick-cutting sizzle reels of gameplay. What works best for your project is something a marketing partner could help you figure out or even a bit of peer review.

Description / Body

The game description or the body of the Steam store page is likely the last thing your customer will see before committing to buy your play your game so you might think it needs the least amount of attention.

You would be very wrong,

The main description of your game is where classic SEO style optimization comes into play and this goes for Steam store search as well. This is the only long-form section of your store page so you have some more freedom in what you can do here.

Step one should always be to check out your peers, what other store pages look like, what you like, what games like yours do, etc. When constructing your description treat it with the same attention to deliberate design that we hope you put into your game.

Tips

  • Create an outline early and work with your marketing team to construct a design that has the same deliberate attention to detail that your quality game design has.

  • Make natural use of your game's keywords throughout

  • Negative space is your friend

  • Use gifs ... they are eye-catching ... but keep them short, clean and lightweight as Steam already loads like a lame dog most of the time

  • Call-to-action, if you have a marketing partner you're probably hearing this a nauseating amount of the time but its true. Give your players a call to action in your description, this is after all your last line of marketing before they buy or move on.

  • Mention your wider community, Steam Community Hub, Discord, or whatever it is you have and actively use, and the encourage reader to join. Many gamers window shop quite a bit before they buy so engaging them and keeping them engaged is a common and effective strategy.

This topic will get its full write-up and depends entirely on the you plan on using. Market research is a key component in choosing the proper monetization model and price points. Do your market research and strongly consider engaging a professional partner to help you get it right.

๐Ÿคฏ
methods of monetization
GitHub Sponsor
GitHub Sponsors
marketing partner
Video Game Insights - Games industry data and analysisVideo Game Insights
Good read that might make it feel less hopeless
Video Game Insights - Games industry data and analysisVideo Game Insights
Similar read just more indie-focused
Game performance on Steam 2022
Video Game Insights - Games industry data and analysisVideo Game Insights
Logo
Logo
Logo