# Core Features

- [Ballistics Tools](/old-kb/toolkit-for-physics/physkit/core-features/ballistics-tools.md)
- [Buoyancy Tools](/old-kb/toolkit-for-physics/physkit/core-features/buoyancy-tools.md)
- [Force Effect Framework](/old-kb/toolkit-for-physics/physkit/core-features/force-effect-framework.md)
- [Physics Data extended](/old-kb/toolkit-for-physics/physkit/core-features/physics-data-extended.md)
- [Verlet Integration](/old-kb/toolkit-for-physics/physkit/core-features/intorduction.md): Physics based animation of any Transform tree. Use it on skinned meshes for hair, tails and similar or on normal transforms as a complex chain of physical joints.
