# Core Features

- [Ballistics Tools](https://kb.heathen.group/old-kb/toolkit-for-physics/physkit/core-features/ballistics-tools.md)
- [Buoyancy Tools](https://kb.heathen.group/old-kb/toolkit-for-physics/physkit/core-features/buoyancy-tools.md)
- [Force Effect Framework](https://kb.heathen.group/old-kb/toolkit-for-physics/physkit/core-features/force-effect-framework.md)
- [Physics Data extended](https://kb.heathen.group/old-kb/toolkit-for-physics/physkit/core-features/physics-data-extended.md)
- [Verlet Integration](https://kb.heathen.group/old-kb/toolkit-for-physics/physkit/core-features/intorduction.md): Physics based animation of any Transform tree. Use it on skinned meshes for hair, tails and similar or on normal transforms as a complex chain of physical joints.


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