# Verlet Particle

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## Introduction

Used by the [Verlet Hierarch](/old-kb/toolkit-for-physics/physkit/objects/verlet-hierarchy.md) object. This represents a particle in a Verlet Integration system. Typically you would never need to access or use this object where it is only used internally by various Verlet based tools and components.

## Fields and Attributes

<table><thead><tr><th width="176.1867087633845">Type</th><th width="173.82668241105068">Name</th><th width="375.82373346952215">Comment</th></tr></thead><tbody><tr><td>Transform</td><td>target</td><td>The Unity Transform this particle drives</td></tr><tr><td>VerletParticle</td><td>parent</td><td>The parent particle if any</td></tr><tr><td>float</td><td>damping</td><td>The applied damping effect</td></tr><tr><td>float</td><td>elasticity</td><td>The applied elasticity effect</td></tr><tr><td>float</td><td>stiffness</td><td>The applied stiffness effect</td></tr><tr><td>float</td><td>inert</td><td>The applied inert effect</td></tr><tr><td>float</td><td>falloffAngle</td><td>The applied falloff angle</td></tr><tr><td>float</td><td>collisionRadius</td><td>The applied collision radius</td></tr><tr><td>float</td><td>distance</td><td>The distance from root</td></tr><tr><td>Vector3</td><td>addedForce</td><td>The force added since last frame</td></tr><tr><td>float</td><td>weight</td><td>The relative distance from root 0 == root, 1 = end of hierarchy</td></tr><tr><td>Vector3</td><td>position</td><td>The current simulated position (world)</td></tr><tr><td>Vector3</td><td>prevPosition</td><td>The previous simulated position (world)</td></tr><tr><td>Vector3</td><td>initLocalPosition</td><td>The initial local position (local)</td></tr><tr><td>Quaternion</td><td>initLocalRotation</td><td>The initial local rotation (local)</td></tr></tbody></table>


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