# Cursor Animation

## Introduction

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Part of the [Cursor System](https://kb.heathen.group/old-kb/toolkit-for-ui-and-ux/unity/learning/core-concepts/cursor-tools) of the UX Foundation and UX Compelete assets
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Defines the animation conditions for a cursor state

## Definition

### Fields and Attributes

<table><thead><tr><th width="150">Type</th><th width="182.41271262309755">Name</th><th width="370.2">Notes</th></tr></thead><tbody><tr><td>bool</td><td>loop</td><td>should this aniamtion loop</td></tr><tr><td>Texture2D[]</td><td>textureArray</td><td>lists the frames of the animation</td></tr><tr><td>float</td><td>framesPerSecond</td><td>the number of frames that shold be cycled per second</td></tr></tbody></table>
