Verlet Particle
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Introduction
Used by the Verlet Hierarch object. This represents a particle in a Verlet Integration system. Typically you would never need to access or use this object where it is only used internally by various Verlet based tools and components.
Fields and Attributes
Transform
target
The Unity Transform this particle drives
VerletParticle
parent
The parent particle if any
float
damping
The applied damping effect
float
elasticity
The applied elasticity effect
float
stiffness
The applied stiffness effect
float
inert
The applied inert effect
float
falloffAngle
The applied falloff angle
float
collisionRadius
The applied collision radius
float
distance
The distance from root
Vector3
addedForce
The force added since last frame
float
weight
The relative distance from root 0 == root, 1 = end of hierarchy
Vector3
position
The current simulated position (world)
Vector3
prevPosition
The previous simulated position (world)
Vector3
initLocalPosition
The initial local position (local)
Quaternion
initLocalRotation
The initial local rotation (local)
Last updated