Verlet Particle
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Introduction
Used by the Verlet Hierarch object. This represents a particle in a Verlet Integration system. Typically you would never need to access or use this object where it is only used internally by various Verlet based tools and components.
Fields and Attributes
Type | Name | Comment |
---|---|---|
Transform | target | The Unity Transform this particle drives |
VerletParticle | parent | The parent particle if any |
float | damping | The applied damping effect |
float | elasticity | The applied elasticity effect |
float | stiffness | The applied stiffness effect |
float | inert | The applied inert effect |
float | falloffAngle | The applied falloff angle |
float | collisionRadius | The applied collision radius |
float | distance | The distance from root |
Vector3 | addedForce | The force added since last frame |
float | weight | The relative distance from root 0 == root, 1 = end of hierarchy |
Vector3 | position | The current simulated position (world) |
Vector3 | prevPosition | The previous simulated position (world) |
Vector3 | initLocalPosition | The initial local position (local) |
Quaternion | initLocalRotation | The initial local rotation (local) |
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