Key Hold
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Introduction
Part of the Interaction Tools of the UX Complete asset
Ever play a game that asked you to push an hold a button for some period of time to activate the action?
The Key Hold event components do just that and are designed to work with Unity's "legacy Input System"
This component is available in two flavors
KeyHoldGameEvent
For use with Heathen Game Events
KeyHoldUnityEvent
For use with standard Unity Events
Definition
Fields and Attributes
Type | Name | Notes |
---|---|---|
KeyCode[] | keys | The keys to monitor, all keys must be held |
float | holdTime | How long the action should be held |
bool | useUnscaledTime | Should time scale be considered |
Events
Start
Occurs when the action is first started to be held
Cancel
Occurs when the action is released before a complete
Complete
Occurs when the action is fully held for its duration
Progressed
Updated per frame noting the total progress
Last updated