Key Hold

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Introduction

Part of the Interaction Tools of the UX Complete asset

Ever play a game that asked you to push an hold a button for some period of time to activate the action?

The Key Hold event components do just that and are designed to work with Unity's "legacy Input System"

This component is available in two flavors

KeyHoldGameEvent

For use with Heathen Game Events

KeyHoldUnityEvent

For use with standard Unity Events

Definition

Fields and Attributes

Type
Name
Notes

KeyCode[]

keys

The keys to monitor, all keys must be held

float

holdTime

How long the action should be held

bool

useUnscaledTime

Should time scale be considered

Events

Start

Occurs when the action is first started to be held

Cancel

Occurs when the action is released before a complete

Complete

Occurs when the action is fully held for its duration

Progressed

Updated per frame noting the total progress

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