Play On Up

Introduction

Part of the Interaction Tools of the UX Complete asset

A simple componenet which plays an audio clip when a mouse up is detected. This uses Unity's IPointerUpHandler to detect when a pointer up occurs and what buttons where involved with it if any.

Definition

Fields and Attributes

Type
Name
Notes

AudioSource

output

used to play the sound

AudioClip

sound

the sound to be played

float

volumeScale

the scale of the volume for this play

bool

alwaysPlay

Should the sound play on any click event regardless of buttons used

bool

handleLeftClick

play when left button used

bool

handleRightClick

play when right button used

bool

handleMiddleClick

play when middle button used

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