Play On Up
Introduction
Part of the Interaction Tools of the UX Complete asset
A simple componenet which plays an audio clip when a mouse up is detected. This uses Unity's IPointerUpHandler to detect when a pointer up occurs and what buttons where involved with it if any.
Definition
Fields and Attributes
Type | Name | Notes |
---|---|---|
AudioSource | output | used to play the sound |
AudioClip | sound | the sound to be played |
float | volumeScale | the scale of the volume for this play |
bool | alwaysPlay | Should the sound play on any click event regardless of buttons used |
bool | handleLeftClick | play when left button used |
bool | handleRightClick | play when right button used |
bool | handleMiddleClick | play when middle button used |
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