Pointer Hold
Looking for keyboard based hold events?
See
Action Hold for Unity's new Input System
and
Key Hold for Unity's legacy Input System
Introduction
Part of the Interaction Tools of the UX Complete asset
Ever play a game that asked you to push an hold a button for some period of time to activate the action?
The Pointer Hold event componenets do just that and are designed to work with Unity's "new Input System"
This componenet is available in two flavors
ActionHoldGameEvent
For use with Heathen Game Events
ActionHoldUnityEvent
For use with standard Unity Events
Definition
Fields and Attributes
Type | Name | Notes |
---|---|---|
InputAction | action | The action to monitor |
float | holdTime | How long the action should be held |
bool | useUnscaledTime | Should time scale be considered |
Events
Start
Occurs when the action is first started to be held
Cancel
Occurs when the action is released before a complete
Complete
Occurs when the action is fully held for its duration
Progressed
Updated per frame noting the total progress
Last updated