Cursor System Scene
Last updated
Last updated
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This scene demonstrates the use of animated and context sinsative cursors. Each box changes the style of the defualt cursor and has several controls which will change the context of the cursor several of which are animated.
How to configure Cursor States
How to use the Cursor Animator
How to set the active state
How to change the default state
How to access the Knowledge Base (where you are now)
How to access the support Discord
How to leave a review ๐
This GameObject implaments the Cursor Animator which is responsible for updating the cursors animation.
This GameObject located under the Canvas GameObject implaments the Mouse Over Cursor State setting the active state to Win Normal.
This GameObject located under the Canvas GameObject implaments the Change Cursor Default State setting the default cursor state to Mac Normal on enter and Win Normal on exit.
This GameObject located under the Canvas GameObject implaments the Change Cursor Default State setting the default cursor state to Generic White on enter and Win Normal on exit.
In each of the grey boxes represeing a cursor style you will see a number of buttons, input fields, etc. You can mouse over these to see various cursors. The top most button implaments a Button Cursor State componenet which sets the state to one value on enter and a different value on mouse down. While other controls implament the simpler Mouse Over Cursor State which simply changes the state on enter and exit.