Ballistic Aim
Last updated
Last updated
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An easy-to-use solution for code-free management of turrets. Add this to a game object and configure the "Y" (left and right rotation) and the "X" (up and down rotation) pivot and limits and we will do the rest. You can simply call "Aim" and we will track the target if a projectile solution available.
The speed of the projectile when it is fired / shot.
The transform to be rotated when calculating the "left and right" angle to aim down.
The transform to be rotated when calculating the "up and down" angle to aim down.