Achievement Data
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Introduction
A data wrapper around Steam's concept of an Achievement. This is implicitly convertible from string expecting that string to be the "API Name" of the achievement.
Achievements are a common feature of Steam API and one of the simpler to implement. They are typically used to mark milestones or key accomplishments of the player, you can learn more in our Steam Guides.
Fields and Attributes
Name
Returns the display name of this achievement if defined.
Description
The description of this achievement if defined.
Hidden
Returns the display attribute "hidden" for this achievement.
IsAchieved
Is the achievement "unlocked" ... this can only be set if the achievement is set to allow client write. If set to GS or Trusted write only then the attempt to set it will be ignored.
UnlockTime
The time this achievement was achieved... if any, this can be null
GlobalPercent
The percentage of users who have unlocked this achievement
Methods
Unlock
The same as assigning true to the IsAcheived field.
Only used on servers, this can be used to unlock the achievement for a specific user.
ClearAchievement
The same as assigning false to the IsAcheived field.
Only used on servers, this can be used to clear / lock the achievement for a specific user.
GetAchievementStatus
Gets the status (locked/unlocked) for the given user. This is only used on server builds.
GetAchievementAndUnlockTime
Gets the unlock status and the time the user unlocked it if any. This is only used on server builds.
This uses a tuple which is a standard feature of C#, you can learn more about it here
GetIcon
Returns the icond for the user based on the user's current state. That is if the user has this achievement unlocked then the unlocked image will be returned, else if not the locked image will be returned.
Store
A simple short cut to the Stats and Achievements Store Stats and achievements. You can call this on any achievement or stat and it will commit all changes to the backend for all stats and achievements.
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