Unity Initialization
Pure Code
SteamTools.Game.Initialize();Ready Check
private void Start()
{
if (SteamTools.Interface.IsReady)
{
// Ready to go
}
else
{
// Not ready yet, listen for On Ready
SteamTools.Interface.OnReady += Interface_OnReady;
}
}
private void Interface_OnReady()
{
// Ready now
}Debugging
Code Free
Last updated

