Input Action Update
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Introduction
Used by InputAction objects to report changes as an event argument. InputAction is a type of Game Event, to learn more about Game Events read our article here.
Fields and Attributes
controller
The controller this event was triggered by
type
The type of input action that caused this event
mode
The input mode behaviour used for the InputAction that generated this event e.g. button, stick, trigger, etc.
isActive
Indicates rather or not this action is currently active
isState
Indicates rather or not this action is currently state == true or false, true meaning this action happened, false meaning it is not happening.
isX
The current value of the X input for this action if any
isY
The current value of the Y input for this action if any
wasActive
Indicates rather or not this action was active before this event
wasState
Indicates rather or not this action was state = true or false before this event
wasX
The value of the X input for this action before this event if any
wasY
The value of the Y input for this action before this event if any
DeltaX
The difference between is and was for the X input
DeltaY
The difference between is and was for the Y input
Active
Reads the is Active, convenance feature and no different than reading isActive
State
Reads the is State, convenance feature and no different than reading isState
X
Reads the is X, convenance feature and no different than reading isX
Y
Reads the is Y, convenance feature and no different than reading isY
Data
Returns an InputActionData object representing the "is" or current state of the InputAction.
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