Steam Game Server Configuration
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Introduction
Used to define a Game Server's configuration
Fields and Attributes
autoInitalize
Indicates rather or not the Server APIs should auto initialize on start up
autoLogon
indicates rather or not the Steam Game Server system should log on after initialization
ip
The uint packed IP address, this is the raw form Steam would use IP address as and is simply the 4 octives of an IP address packed into the 32 bit int value
00000000 00000000 00000000 00000000
each 8 bit segment storing a different octave. We have tools that can convert this to a string or a string based IP to a uint see our Utilities for more information.
IpAdress
The string representation of the IP address
queryPort
The query port used by Valve
gamePort
The query port used by Valve
serverVersion
The server version to report to Steam Game Server
serverId
The ID assigned to the Steam Game Server on initialization and logon. This is set by Steam and is what you would as an address to connect to this server
usingGameServerAuthApi
Should the auth API be used
enableHeartbeats
Should we send heartbeats to SGS, if you do not do this then the Steam Game Server Browser will not be able to update ping and other bits of data.
spectatorServerName
The name of the server to display in the spectator list
anonymousServerLogin
Recommended (set this to true)
Should the interface logon anonymously
gameServerToken
if not logging on anonymously then it must have a token https://steamcommunity.com/dev/managegameservers
isPasswordProtected
Indicate to SGS that this server is password protected, its up to you to set that password and handle its use this only lets the browser know one is required.
gameName
The name to display for the server in the SGS browser
gameDescription
The description to display for the server in SGS browser
gameDirectory
the name of the folder in Steam content the game is running from. Usually the same as the game's name.
isDedicated
Indicate to SGS browser this server is dedicated
maxPlayerCount
Indicate to SGS what the max player count is
botPlayerCount
Indicate to SGS what the bot player count is
mapName
reports the map name to SGS
gameData
Delimited string used for matchmaking filtering
rulePairs
The set of rule pairs for the server
Methods
Get
Gets the SteamGameServerConfiguraiton from the target. This can be used to read the configuration from files or to read the configuration applied to the current game.
ToString
Returns the JSON formated string of the configuraiton
ToBytes
Returns the byte[] representing the configuraiton
SaveToDisk
Saves the config to a file on the local disk
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