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Game Client

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Introduction

accessed from within the SteamSettings this houses client specific features and functions

Definition

public class SteamSettings : ScriptableObject
{
    public class GameClient;
}

A static accessor is available that will access the active client object

SteamSettings.Client

Fields and Attributes

Static access fields can also be accessed by reference e.g.

GameClient.Inventory

is the same as

SteamSettings.Client.inventory

is the same as

mySettings.client.inventory
Type
Name
Comments

InventorySettings

Inventory

Static access to inventory settings

actionSets

collection of sets mapped from Steam Input

actionSetLayers

collection of set layers mapped from Steam Input

actions

collection of actions mapped from Steam Input

Methods

Initialize

public void Init();

Used internally to initialize the client APIs

Update All Actions

public void UpdateAllActions(InputHandle_t controller);

Used to update all known actions for the indicated controller.

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