Chat Stream
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Introduction
Displays a flow of chat messages such as those received from the Clan Chat Director or Lobby Chat Director.
Fields and Attributes
History Length
How many chat entries should the tool maintain. When the count exceeds this number the oldest message will be destroyed. This is important for managing total memory use and keeping Unity UI from getting out of hand with long or fast running chats.
Content
The root where chat messages will be spawned as they come in
Message Template
The object that will be cloned / instantiated for each received message. This should contain a component in the root of the template that implements the IChatMessage interface.
Methods
Handle Clan Message
Used by the Clan Chat Director to apply a clan chat message
Handle Lobby Message
Used by the Lobby Chat Director to apply a lobby chat message
Handle Message
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