Deserialize Result
Last updated
Last updated
Deserializes a result set and verifies the signature bytes. This call has a potential soft-failure mode where the handle status is set to Result Expired. will still succeed in this mode. The "expired" result could indicate that the data may be out of date - not just due to timed expiration (one hour), but also because one of the items in the result set may have been traded or consumed since the result set was generated. You could simply ignore the "expired" result code and continue as normal, or you could request the player with expired data to send an updated result set.
You should call on the result handle when it completes to verify that a remote player is not pretending to have a different user's inventory. We do this for you if you use the Simple option as described below.
Heathen provides two options when working with this endpoint.
Our Simple variant will save you a lot of effort by handling the result-ready event for you, processing any requested properties and handing you a completed collection of item details when it's all done.
With the simple method, you should provide the item you wish to add as well as any properties you would like us to read from the resulting item. In most cases you won't need additional properties read however if your items have generators on them that create custom properties on creation then you may want to have us read those for you
The user who sent the ticket, we will use this to not only validate the inventory data but also that it came from the user that sent it
The buffer to deserialize
The array of strings representing the keys for each property to be read from the results.
Always true when called by a regular user, and always false when called by a Steam Game Server.
Note that we never return the result handle to you, we track this handle, process the items, read the requested properties and destroy the handle for you returning to you the resulting data in an array.
The native Steam API works by issuing the request and returning an Item Request Handle when the request is filled Steam will execute the Result Ready callback. You must then read the details, properties and other aspects you desire from the result and then destroy the result handle.
The buffer to deserialize
To get the handle you make your request, and check if the request was successful, if so store that request ... you'll need the handle from it later. This will prompt Steam to execute the Result Ready event when the results have been read.
When the Result Ready is executed you will need to check if it matches your result handle, fetch the items contained in that result, and for each item fetch whatever additional properties you may need.
Importantly when you are done reading the data returned by that result you need to destroy the handle.
The callback is an event that will contain the of the request and an array of