Page cover image

๐Ÿ”ตGet All Items

Like what you're seeing?

Support us as a GitHub Sponsor and get instant access to all our assets, exclusive tools and assets, escalated support and issue tracking and our gratitude. These articles are made possible by our GitHub Sponsors ... become a sponsor today!

Introduction

Start retrieving all items in the current user's inventory.

Calls to this function are subject to rate limits and may return cached results if called too frequently. It is suggested that you call this function only when you are about to display the user's full inventory, or if you expect that the inventory may have changed.

Options

Heathen provides two options when working with this endpoint.

Simple

Our Simple variant will save you a lot of effort by handling the result-ready event for you, processing any requested properties and handing you a completed collection of item details when it's all done.

With the simple method, you should provide the item you wish to add as well as any properties you would like us to read from the resulting item. In most cases you won't need additional properties read however if your items have generators on them that create custom properties on creation then you may want to have us read those for you

Read Properties (input)

The array of strings representing the keys for each property to be read from the results.

Callback (input)

The callback is an event that will contain the UEResult of the request and an array of Item Detail With Properties

Return Value

Always true when called by a regular user, and always false when called by a Steam Game Server.

Example

Note that we never return the result handle to you, we track this handle, process the items, read the requested properties and destroy the handle for you returning to you the resulting data in an array.

Native

The native Steam API works by issuing the request and returning an Item Request Handle when the request is filled Steam will execute the Result Ready callback. You must then read the details, properties and other aspects you desire from the result and then destroy the result handle.

Example

To get the handle you make your request, and check if the request was successful, if so store that request ... you'll need the handle from it later. This will prompt Steam to execute the Result Ready event when the results have been read.

When the Result Ready is executed you will need to check if it matches your result handle, fetch the items contained in that result, and for each item fetch whatever additional properties you may need.

Importantly when you are done reading the data returned by that result you need to destroy the handle.

Last updated