๐ตGet Voice
Last updated
Last updated
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Read captured audio data from the microphone buffer. The compressed data can be transmitted by your application and decoded back into raw audio data using Decompress Voice on the other side. The compressed data provided is in an arbitrary format and is not meant to be played directly. This should be called once per frame, and at worst no more than four times a second to keep the microphone input delay as low as possible. Calling this any less may result in gaps in the returned stream. It is recommended that you pass in an 8 kilobytes or larger destination buffer for compressed audio. Static buffers are recommended for performance reasons. However, if you would like to allocate precisely the right amount of space for a buffer before each call you may use GetAvailableVoice to find out how much data is available to be read.
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