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🔵Leave Lobby

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Introduction

Leave a lobby that the user is currently in; this will take effect immediately on the client side, other users in the lobby will be notified by a Lobby Chat Update callback.

Lobby Id

The Steam ID of the lobby to invite the user to

Callback

An event that will be called when the process completes and will indicate the results of the request.

  • Lobby Id The lobby joined

  • User Changed The user the change applies to

  • User Made Change The user that caused the change

  • State Change The UEChatMemeberStateChange value

Nodes

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