C++
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Introduction
Working in C++ then add this to your Build.cs
now in code, you should be able to do this
Heathen's Steam Game Instance includes this for you and comes with a slew of helpful tools such as exposing all the callbacks to events and defining linker wrappers enabling a more modern callback structure than the native Steamworks SDK was set up for.
To access it in code, simply add it to your dependencies:
You should now be able to access SteamGameInstance and HeathenTools, its worth noting that Unreal Editor would do this for you. To do so, in the editor click Add C++ object and choose the parent class of SteamGameInstance. You'll often want to create a derived instance anyway especially when working in C++ as this acts as your most global instanced object initializing right after engine load.
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