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  • Toolkit for Steamworks
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          • 🔵Get Achievement Is Achieved
          • 🔵Get All Items
          • 🔵Get App Build ID
          • 🔵Get App Id
          • 🔵Get App Owner
          • 🔵Get Auth Session Ticket
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          • 🔵Get Available Game Languages
          • 🔵Get Available Voice
          • 🔵Get Coplay Friends
          • 🔵Get Current Beta Name
          • 🔵Get Current Game Language
          • 🔵Get DLC Count
          • 🔵Get DLC Data By Index
          • 🔵Get DLC Download Progress
          • 🔵Get Earliest Purchase
          • 🔵Get Favorite Game
          • 🔵Get Friends
          • 🔵Get Friend Coplay Game
          • 🔵Get Friend Coplay Time
          • 🔵Get Friend Count from Source
          • 🔵Get Friend Game Played
          • 🔵Get Friend Groups
          • 🔵Get Friend Group Members
          • 🔵Get Friend Group Name
          • 🔵Get Friend Persona Name
          • 🔵Get Followed
          • 🔵Get Installed Depots
          • 🔵Get Item Definition Properties
          • 🔵Get Item Price
          • 🔵Get Items with Price
          • 🔵Get Items by ID
          • 🔵Get Launch Command Line
          • 🔵Get Launch Query Param
          • 🔵Get Leaderboard Display Type
          • 🔵Get Leaderboard Entry Count
          • 🔵Get Leaderboard Name
          • 🔵Get Leaderboard Sort Method
          • 🔵Get Lobby Chat Entry
          • 🔵Get Lobby Data
          • 🔵Get Lobby Data by Index
          • 🔵Get Lobby Game Server
          • 🔵Get Lobby Members
          • 🔵Get Lobby Member by Index
          • 🔵Get Lobby Member Data
          • 🔵Get Lobby Member Limit
          • 🔵Get Lobby Owner
          • 🔵Get Most Achieved Achievement Info
          • 🔵Get My Steam Avatar
          • 🔵Get My Steam ID
          • 🔵Get My Steam Level
          • 🔵Get Num Items with Price
          • 🔵Get Persona Name
          • 🔵Get Persona State
          • 🔵Get Player Nickname
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          • 🔵Get Result Items
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          • 🔵Get Steam ID
          • 🔵Get User Achievement
          • 🔵Get User Float Stat
          • 🔵Get User Int Stat
          • 🔵Get User Restrictions
          • 🔵Get Rich Presence
          • 🔵Get User Rich Presence
          • 🔵Get User Rich Presence Key by Index
          • 🔵Get User Steam Avatar
          • 🔵Get Voice
          • 🔵Get Voice Optimal Sample Rate
          • 🔵Grant Promo Items
          • 🔵Has Friend
          • 🔵Id is Me
          • 🔵Id is Valid
          • 🔵Indicate Achievement Progress
          • 🔵Install DLC
          • 🔵Invite User To Game
          • 🔵Invite User to Lobby
          • 🔵Initialize
          • 🔵Is App Installed
          • 🔵Is Behind NAT
          • 🔵Is Cybercafe
          • 🔵Is DLC Installed
          • 🔵Is Lobby Owner
          • 🔵Is Low Violence
          • 🔵Is Phone Identifying
          • 🔵Is Phone Requiring Verification
          • 🔵Is Phone Verified
          • 🔵Is Steam Initialized
          • 🔵Is Subscribed
          • 🔵Is Subscribed App
          • 🔵Is Subscribed from Family Sharing
          • 🔵Is Subscribed from Free Weekend
          • 🔵Is Timed Trial
          • 🔵Is Two Factor Enabled
          • 🔵Is VAC Banned
          • 🔵Join Lobby
          • 🔵Leave Lobby
          • 🔵Load Item Definitions
          • 🔵Logged On
          • 🔵Log Off
          • 🔵Log On
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          • 🔵Mark Content Corrupt
          • 🔵Quick Match
          • 🔵Remove Favorite Game
          • 🔵Remove History Game
          • 🔵Remove Property
          • 🔵Reply to Friend Message
          • 🔵Request Current Stats
          • 🔵Request Eligible Promo Item Definitions IDs
          • 🔵Request Friend Rich Presence
          • 🔵Request Lobby Data
          • 🔵Request Lobby List
          • 🔵Request Prices
          • 🔵Request Store Auth URL
          • 🔵Request User Group Status
          • 🔵Request User Information
          • 🔵Request User Stats
          • 🔵Reset All Stats
          • 🔵Run Callbacks
          • 🔵Secure
          • 🔵Send Lobby Chat
          • 🔵Serialize Result
          • 🔵Set Achievement
          • 🔵Set Advertise Server Active
          • 🔵Set Bot Player Count
          • 🔵Set Dedicated Server
          • 🔵Set Description
          • 🔵Set Game Data
          • 🔵Set Game Tags
          • 🔵Set In-Game Voice Speaking
          • 🔵Set Key Value
          • 🔵Set Map Name
          • 🔵Set Listen for Friends Messages
          • 🔵Set Lobby Data
          • 🔵Set Lobby Game Server
          • 🔵Set Lobby Joinable
          • 🔵Set Lobby Member Data
          • 🔵Set Lobby Member Limit
          • 🔵Set Lobby Owner
          • 🔵Set Lobby Type
          • 🔵Set Max Player Count
          • 🔵Set Mod Directory Name
          • 🔵Set Name
          • 🔵Set Password Protected
          • 🔵Set Persona Name
          • 🔵Set Played with User
          • 🔵Set Product
          • 🔵Set Property
          • 🔵Set Region
          • 🔵Set Rich Presence
          • 🔵Set Stats
          • 🔵Set Spectator Name
          • 🔵Set Spectator Port
          • 🔵Set User Achievement
          • 🔵Set User Float Stat
          • 🔵Set User Int Stat
          • 🔵Shutdown
          • 🔵Start Purchase
          • 🔵Start Update Property
          • 🔵Start Voice Recording
          • 🔵Steam ID Tools
          • 🔵Stop Voice Recording
          • 🔵Store Stats
          • 🔵Store User Stats
          • 🔵Submit Update Property
          • 🔵Transfer Item Quantity
          • 🔵Trigger Item Drop
          • 🔵Uninstall DLC
          • 🔵Update Avg Rate Stat
          • 🔵Update User Avg Rate Stat
          • 🔵Upload Leaderboard Score
          • 🔵User Has License for App
          • 🔵Was Restart Requested
        • Events
          • 🔻Dlc Installed
          • 🔻Friend Chat Msg
          • 🔻Friend Rich Presence Update
          • 🔻Game Overlay Activated
          • 🔻Inventory Item Definition Update
          • 🔻Inventory Results Ready
          • 🔻Lobby Chat Msg
          • 🔻Lobby Chat Update
          • 🔻Lobby Data Update
          • 🔻Lobby Game Created
          • 🔻Lobby Join Requested
          • 🔻Micro Txn Authorization Response
          • 🔻Persona State Change
          • 🔻Rich Presence Join Requested
          • 🔻Servers Connected
          • 🔻Server Connect Failure
          • 🔻Server Disconnected
          • 🔻Ticket for Web API Response
        • Types
          • 🟩Achievement Status
          • 🟩Auth Ticket Data
          • 🟩Chat Entry
          • 🟩Decompress Voice Result
          • 🟩Float Stat
          • 🟩Game Server Item Wrapper
          • 🟩Game Server Player Details Wrapper
          • 🟩Global Achievement Status
          • 🟩Item Count
          • 🟩Item Detail
          • 🟩Item Detail With Properties
          • 🟩Item Price
          • 🟩Item With Price
          • 🟩Int Stat
          • 🟩Key Value Pair
          • 🟩Leaderboard Entry
          • 🟩Lobby Data
          • 🟩Lobby Game Server
          • 🟩Server Achievement Status
          • 🟩Server Stat Float Value
          • 🟩Server Stat Int Value
          • 🟩User Achievement Status
          • 🟩Voice Result
          • 🟩Voice Available Result
        • Enumerators
          • 🟨UEBeginAuthSessionResult
          • 🟨UEChatRoomEnterResponse
          • 🟨UEFriendFlags
          • 🟨UEChatEntryType
          • 🟨UEChatMemberStateChange
          • 🟨UELeaderboardDataRequest
          • 🟨UELeaderboardDisplayType
          • 🟨UELeaderboardSortMethod
          • 🟨UELobbyComparison
          • 🟨UELobbyDistanceFilter
          • 🟨UELobbyType
          • 🟨UEResult
          • 🟨UESteamCurrencyCode
          • 🟨UEServerMode
          • 🟨UEUserHasLicenseForAppResult
          • 🟨UEVoiceResult
      • C++
  • Toolkit for Physics
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        • 1 Buoyancy Example
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  • Toolkit for UI & UX
    • Introduction
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  • More Heathen Tools
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          • Installation
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  • Codex
    • Introduction
      • Article Design Guide
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    • Irish
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        • Introduction
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                • Appearance
                • Name
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                • Appearance
                • Name
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              • Éthur Mac Cuill
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        • Concepts
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          • Druids
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          • Bile
          • Time
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          • Temair
            • Name
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          • Characters
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          • Concepts
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          • Places
          • Sources
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On this page
  • Initialization
  • Architecture
  • Networking
  • Do I need Heathen's Toolkit for Steamworks?
  • Examples?
  1. Toolkit for Steamworks
  2. Unity
  3. Legacy

Getting Started

Getting started with Heathen's Steamworks.

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Initialization

Initializing the Steam API is the first step and you have a few choices on how you do this.

Video created using Toolkit for Steamworks Legacy

Architecture

Heathen's Steamworks is built in layers, each layer offers another step of abstraction simplifying the use of the API and doing more work for you. The lowest or most fundamental layer of Heathen's Steamworks is Steamworks.NET is very much a raw Steam API wrapper, the highest or most "out of the box" would be our Prefabs which can handle many common use cases with zero code on your part.

Following is a quick breakdown of each layer and what it was meant for. Note you can mix and match without any issues. Our design expects that you will leverage our "high" level objects like prefabs to handle boilerplate, and common or low-importance items for you code-free while you may prefer to go 100% bespoke with other features to achieve that perfect fit for your game.

  • Prefabs We have a number of ready-to-use prefabs that can be dragged and dropped into your game and will just work with no additional code required.

  • Components We have created a set of component scripts (aka MonoBehaviours) to cover virtually every aspect of Steam API letting you work in Editor and with visual code editors like Bolt with ease

  • Scriptable Objects We have created scriptable objects for all Steam artefacts (stats, achievements, inventory items, etc.) making it easy to reference them and work with them via ours or your own component scripts as well as in code editors like Bolt.

  • Data Layer We have created highly efficient and easy-to-use C# structs for all Steam artefacts (stats, achievements, inventory items, etc.). These allow programmers to work against these objects more efficiently and with significantly less coding required on their part. All of our structs are implicitly convertible between the primitive type, Steam API native type and our more abstracted structs and classes.

  • API Layer We have wrapped all core Steam API interfaces with our own C# and Unity-centric API wrapper. These API wrappers match 1 to 1 with the raw wrappers but do greatly simplify use such as replacing "Callback" and "CallResult" with UnityEvents and Action parameters. In addition, we have created a number of "quality of life" features such as a queue system allowing you to queue multiple calls to the API for features that require 1 call to be processed at a time such as Leaderboard queries.

  • Steamworks.NET The raw Steam API as defined by Valve simply wrapped in C#. This is not our work but the work of Riley Labrecque. We are working with Riley wherever possible to support his efforts and help the wider Steam Developer community. Heathen's Steamworks is built on top of Steamworks.NET and thus it and the full raw API are available to you and interoperable with our wider toolset.

Networking

Heathen's Toolkit for Steamworks and whatever HLAPI you choose to work with have no impact on each other at all. You will use Steamworks and your HLAPI of choice the same as you would without the other.

Do I need Heathen's Toolkit for Steamworks?

You do not "require" the Toolkit to use Mirror, FishNetworking or NetCode for GameObject's or any other Steam transports. Those transports like our selves work with Steamworks.NET directly.

That said you will need to initialize, configure and manage the Steam API before SteamNetworking interfaces can be used. Our Toolkit for Steamworks both the Complete and Foundation packages make working with Steam API simple and stable. If you do not use Complete or Foundation you would need to use the raw Steam API to initialize and configure your Steam API integration yourself before your HLAPI could use the Steam transports.

Examples?

Where can I find examples on using Heathen's Toolkit for Steamworks and (the HLAPI I chose)?

You can't because there is no need. Both Steamworks Complete and your HLAPI of choice work the same whether or not the other exists. Thus we do not have an example of using (your HLAPI of choice) alongside our Steamworks Complete.

If you want to see an example of using your HLAPI of choice with your HLAPI's Steam transport then you should contact them. We have links to Fish Networking, Mirror and NetCode for GameObjects in our articles but any HLAPI that works with Steamworks.NET properly will work.

If you looking for examples of how to initialize, configure and use Steam API (in general) you will find various samples in the provided sample scenes and examples throughout our knowledge base.

If you are trying to wrap your head around creating a multiplayer game on the Steam platform, we have an article for that as well. That article is not specific to any given HLAPI because the HLAPI you choose has no impact on the concepts involved.

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Last updated 6 months ago

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Component

  • Zero Code

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Object

  • Doesn't require a GameObject

  • Single line of code

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API

  • Doesn't require a GameObject

  • No ScriptableObject

  • Pure C#