Unreal Install
Last updated
Last updated
We strongly recommend you clone the repository to your local disk. The simplest way to do this is to use . Once you have that installed, you can easily clone any repository to your local disk.
Once you have the repository cloned to your local disk you need to locate the proper Plugin package for your engine version
Next, copy the ToolkitSteamworks folder into your Plugins folder. You may need to create the Plugins folder if this is the projects first plugin.
Modify the Plugin configuration
If you do not own the Plugin from the Unreal Marketplace then the Epic editor will see that this plugin is also a Marketplace plugin and expect you to download it from there
Modify the SteamworksComplete.uplugin to empty the MarkeplaceURL
node, as shown below if you have this issue, you can skip this if its not an issue for you.
Copy
{
...
"MarketplaceURL": "",
...
}
Generate files
Next, right-click on the .uproject file and select Generate Visual Studio project files
Right-click on your projects .uproject file and select Generate Visual Studio Project files
. This will cause the engine to scan the project directory and link up all the related bits we just copied in.